दादा साहेब फाल्के अभिनय एवं फिल्म अकादमी


COLLABORATION FACILITIES EQUIPMENTS ALLUMNI
Animation For Films And T.V.
OVERVIEW SYLLABUS GALLERY
 
 
SYLLEBUS
INTRODUCTION TO NEW MEDIA (THEORY)
Course Description: New media refers to various technologies that have emerged or seen rapid growth on a global scale during the latterimages part of the 20th century and into the new millennium.

Course Goals:
Enable students to update their Knowledge about the rapid growth of various technologies.

Course Activities and Schedule:
UNIT: 1
Introduction to New Media - Print media - Print Timeline -History and Modern printing technology - Impact of the invention of printing - Broadcasting - Broadcast Timeline - Forms of electronic broadcasting - Economic models – Social impacts - Recorded broadcasts and live broadcasts.

UNIT: 2
Internet media type - Birth of the Internet – Modern uses and technology - Social impacts – Interactivity Characteristics.

UNIT: 3
New Media for Journalists– Example of Social Media – Communication - Social Networking –Blogs and Micro Blogging – Events - Collaboration, Multimedia, Reviews and opinions, Entertainment.

UNIT: 4
Media Convergence - Past Days of Communications – Convergence regulations - Web 2.0 – Origins - Characteristics - Technology overview.

UNIT: 5
The Google Phenomenon - Google and Wi-Fi - What Google should do - Might and responsibility

PRE PRODUCTION (THEORY)
Course Description: Pre-production refers to the tasks that must be completed or executed before filming or shooting begins. This includesimages tasks such as hiring actors or models, building sets, budgeting, planning, scheduling,
renting equipment and tests, to name a few of the many pre-production tasks. Course Goals: The goal of pre- production is to develop an efficient structure for your project on which the final animation will be produced. In pre- production, we identify potential difficulties in production and work with you to minimize or eliminate them.

Course Activities and Schedule:
UNIT: 1
Development backbone – Identifying needs and research -Visualize your project‘s Look - Collect images that inspire you visually.

UNIT: 2
Review Process and Pre- Production Schedule - Constant communication - Content decisions incrementally throughout all stages of production - Maximum efficiency and identify unforeseen and time-consuming changes.

UNIT: 3
Find and Secure Location - Available light in the location - Size of the location – Cause of sound issues – Casting - Make sure your posting / flyer contains relevant info about the roles you are casting (include age, physical characteristics) short blurb describing character, date /time / length of audition, materials that need to be prepared (such as monologue), your contact info, shoot timeframe, remuneration - Local casting resources - Videotape auditions if possible.

UNIT: 4
Production Design - Film‘s theme - Mood progressions - Kind of location should each sequence have - Color palette and progression that promote the film‘s thematic development - Prepare costumes, props, set dressing. 12

UNIT: 5
Make a Floor plan - Lighting plot for each Location – Outline and Scripts - Break down, shooting script - Accurate and effective script that engages your audience - Make a Storyboard - Composition of the scenes, the position of the camera, the story‘s theme and characters.

UNDERSTANDING COLOURS (THEORY)
Course Description:
Colour is truly a magical property. It can transform an environment, create a style, set a mood and alter perceptions. The choice of colour is personal, an expression of our individuality and can evoke both positive and negative feelings. Selection of valuable aids to enable professionals and home renovators to choose the right colour.

Course Goals: The primary goal of this course is to obtain a good match across color devices.

Course Activities and Schedule:
UNIT: 1
Colour balance - Properties of colour – Hue - Reflective Value – Tint – Shade – Colour tone - Intensity - Colour in terms of weight – Subimages ordinate colour - Colour scheme.

UNIT: 2
Colour domination - Colours for elements - Exterior paint colours - Cool colours - Warm colours - Colour personality - Proportion, contrast and effects with colour.

UNIT: 3
Colour swatches – Colour Charts - Safety Colours & Industrial Identification - Additive Colour System (RGB) - Subtractive Colour System (CMYK).

UNIT: 4
Create your own colour - Sponging: creation of a gently mottled or cloud-like effect with harmonizing colours – Colour washing: creation of soft dappled effects and striking contrasts of diluted colour - Rag rolling adds subtle or bold textured effects reminiscent of marble and crushed velvet - Dragging creates a finely striped effect often associated with antiques.

UNIT: 5
General guides to colour self help - Colours for living and learning - Provide helpful and professional advice on colour selection.

DRAWING AND COMPOSITION: (PRACTICAL)
Course Description: Drawing plays a primary role in the development of an artist or designer. This course is an introduction to the principles and techniques of representational drawing. Students will develop their drawing skills through weekly studio exercises using direct observation.
Course Goals: Students will develop the ability to see more thoroughly, and describe what they see through representational drawing. Students will develop the ability to speak about their drawings and two dimensional art in general.

Course Activities and Schedule:
PRACTICAL: 1 * Ink drawing * Linear elements and contour lines * Brush marks and washes * Make drawings during class time using ink and both a nibbled pen and your bamboo drawing brush.

PRACTICAL: 2 * Reductive Drawing using smeared charcoal, a chamois cloth, and an eraser * Using the observation of light to create the illusion of form * Create a reductive drawing during class time

PRACTICAL: 3 * Additive Drawing using charcoal and pencil * Create an additive drawing during class time. PRACTICAL: 4 * Working with multiple drawing techniques to make one coherent image. * Create a drawing using Ink, Reductive, and Additive drawing techniques * Use all three techniques in a complimentary way

PRACTICAL: 5 * Still Life * Basic Composition and Pictorial Space * Create a still life drawing during class time. * Be able to briefly present your drawing to class. 16

PRACTICAL: 6 * Portraiture * Proportions and measuring distances with a pencil/pen/brush. * What can you do to record another person's personality? * Draw a portrait of a classmate, during class time. * Be able to briefly present your portrait drawing to the class.

PRACTICAL: 7 * Figure Drawing * Good manners and etiquette when drawing a live model are important * Demonstrating presence, and the ability to solve visual problems comes into play when drawing a live model who undertakes multiple poses. * Create multiple figure drawings * Use proportions and pictorial space to help make your drawing convincing. * Group critique towards the end of class. Figure drawing is a great introduction to group crit, because you will instinctually know if a drawing of a body is a convincing representation of the body.

PRACTICAL: 8 * Pictorial Space * Sub topic - Perspective systems * Sub topic - Depth of field * Create a drawing using one point perspective * Create a drawing using observation * Be able to briefly present the drawing to the class.

PRACTICAL: 9 * Figure, Objects, Space - Combining the Genres. * Create a drawing using Still Life, Figure, and Pictorial Space drawing. * Be able to present the drawing to the class. PRACTICAL: 10 * Create a list using image based writing techniques * Develop a drawing from your list * Unlike other class periods, we will need complete silence during the work period, as you will be ―listening‖ to your creative imagination.

DIGITAL IMAGING (PRACTICAL)
Course Description: This course is an introduction to the use of the computer as a medium for making fine art. The course will emphasize developing the student's skill in making expressive visual statements utilizing computer technology.

Course Goals:
Upon completion of this course, the student should be able to: Recognize and demonstrate safe lab procedures, use of basic computer hardware operating system, specific imaging software, the way color is manipulated on the computer, variety of input devices and variety of output devices. Develop digital images employing various compositional strategies

Course Activities and Schedule:
PRACTICAL -1: STUDIO PROCEDURES Explain and demonstrate proper use of equipment, materials, and
supplies - Practice safe studio procedures - Identify and develop productive work habits, including completing projects, maintaining the studio environment, and responding to supervision.

PRACTICAL -2: OPERATING BASIC HARDWARE Define and use the CPU - Explain the function of
the monitor - Define and demonstrate the use of the keyboard and mouse - Describe and demonstrate the use of peripheral devices

PRACTICAL -3: USING THE OPERATING SYSTEM Open and utilize menu options, i.e. Apple menu, File,
Edit, View, Special, Help Open the hard disk folder, view content list, and close it (without modification!) - Employ ―find file‖ - Create a new folder on the desktop - Name or rename the folder - Open the folder, resize the window, close the window - Drag to a new position, then to the trash, empty the trash - Perform a ―forced restart‖ - Shut down the computer.

PRACTICAL -4: USING SPECIFIC IMAGING SOFTWARE (ADOBE PHOTOSHOP) Open the software
- Open a new file - Open an existing file - Utilize the Bridge software - Define and discuss the various menu and submenu items - Organize palettes and palette options - Utilize online help - Explore the various software tools - Use the selection tools - Utilize the paint tools - Manipulate the special tools - Use the screen tools - Explain and utilize masks and mask options - Define and use the navigator, info, and options functions - Explain and use presets - Describe and utilize the color, swatches, and brush functions - Explain and use the history and action functions - Define and work with layers and layer options - Describe and use a variety of filters and filters.

PRACTICAL -5: MANIPULATING COLOUR ON THE COMPUTER Define and use grayscale mode -
Explain and utilize duotone mode - Identify and use indexed colour mode - Define and utilize RGB mode - Explain and use CMYK mode.

PRACTICAL -6: USING A VARIETY OF INPUT DEVICES Digitize an image or object(s) using a flatbed
scanner - Digitize a transparency using a slide scanner - Take a picture of an image utilizing a digital camera - Capture an image from the web.

PRACTICAL -7: USING A VARIETY OF OUTPUT DEVICES Illustrate the function and purpose of images
output to the monitor - Define and demonstrate the different output to various printers - Print and explain the properties of an image produced from an inkjet printer - Print and define the properties of an image produced from a laser printer.

PRACTICAL -8: THE ARCHIVAL QUALITIES OF VARIOUS INKS AND PAPERS OR SUPPORTS
Identify and discuss fugitive inks - Classify and explain fugitive papers or supports - Identify and discuss permanent inks - Classify and explain permanent papers or supports. 19

PRACTICAL -9: THE BASIC VISUAL ELEMENTS AND THE ELEMENTS OF COMPOSITION Create
images utilizing the software employing the basic visual elements including line, shape, texture, value, and colour -

Using the software, develop images with clear figure/ground relationships - Using the software, structure images that have a strong sense of harmony and contrast.

BASICS OF 2D ANIMATION (PRACTICAL)
Course Description: Student will study advanced timing and weight through a series of projects designed to demonstrate the principles of animation. Issues such as key framing, in-betweening and cycling will be addressed and reinforced.

Course Goals: This unit aims to introduce the students about the fundamental principles and basic techniques of 2D animation.

Course Activities and Schedule:
PRACTICAL:1 Introduction to flash - Workspace overview - Customize the workshop - Using the Stage and Tools panel - About the Timeline - Using Flash panels - Property inspector - Library panel - Movie Explorer - History panel - Colour panel.

PRACTICAL:2 About Flash files - Create or open a document and set its properties - View a document when multiple documents are open - Working with project - Importing artwork into Flash -(Working with Photoshop PSD files(PSD file import preferences) - Adding media to the library - Work with libraries & its items - Working with timeline - Working with scenes - Find and replace command - About templates . 20

PRACTICAL:3 About vector and bitmap graphics - Flash drawing mode - About overlapping shapes Using Flash drawing and painting tools - Draw with the pencil tolls - Draw straight lines - Reshaping lines and shape outlines - Snapping (object snapping, pixel snapping, snap alignment) - Working with colour, strokes and fills .

PRACTICAL:4 Selection objects - Moving, copying and deleting objects - Arranging object (Stack, Align, Group, Break apart groups and object) - Transforming object - Using symbols, instances and library assets - Symbols overview - Types of symbols - Create symbols - Convent animation on the Stage into a movie clip .

PRACTICAL: 5 Animation basics - Creating motion - Creating key frames - Representations of animation in the Timeline - Frame rates - Frame-by-frame animation - Onion skinning - Extend still images - Mask layers - Using Timeline effects - Twinned animation - Special effects - Filter - Animation Filters - Create preset filter libraries - Blend modes in Flash - Working with text - Working with sound - Working with video .

THEORY : COMPUTER ANIMATION (THEORY)
Course Description: Introduction to basic principles of computer generated animation, simply called as CGI or CG.
Course Goals: To understand the complex, technical and aesthetic components of the design of animation.

UNIT – 1: History of Computer Animation - Modeling digital objects that one can find reference for in the real
world – Modeling hard surface and characters for 3D animated digital environments shading objects.

UNIT – 2: Lighting concepts from the real world applied to digital 3D environments Character Animation Principles
- Character Animation Projects - Camera Control - Camera control for animation production.

UNIT – 3: Theory and fundamentals of character rigging for computer animation - Learning the basics of the animation pipeline for film production.

UNIT – 4: Motion Data Processing - History of motion capture - recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation.

UNIT – 5: Real-Time Rendering (Scene graph, visibility, and culling)

THEORY : 2D ANIMATION (THEORY)
Course Description: This programme encourages individualism and brings student‘s creativity to the next level.
Course Goals: An introduction to the practice, theory, and history of animation within art and independent media through labs, lecture, readings and project critiques.

COURSE ACTIVITIES AND SCHEDULE:
UNIT – 1 Digital 2D Animation orientation – Basic factors affecting the illusion of motion – Impact of digital techniques on the craft of film and video animation – Professional animation practice and job description – Prevailing file format standards and other compatibility issues – History and future trends of computer animation application in the visual arts.

UNIT – 2 2D animation application software interface – Default setting and user preferences – Document setup. Import and export formats – Document and timeline window feature – Tools and commands palettes – Media- selection tools and techniques - Asset-management features.

UNIT – 3 2D graphics-creation features – Underlying data type: raster – vector – Raster painting and/or import features – Vector shapes – Vector free-form and control-point Placement tools – Features specific to the program in use.

UNIT – 4 2D graphics editing features – Basic geometric transformation – Boolean Operations on shapes – Object stroke attributes – Object fill attributes – Shading Techniques (blends – gradients) – Packaged effects (extensions – Plug-ins) – Features Specific to the program in use.

UNIT – 5 2D animation frame-sequencing features – Straight-ahead animation – Key Frames animation – Motion paths – Applying geometric transformations over time – Intertwining options – Looping and motion – Features specific to the program in use.

THEORY : 3D MODELING AND ANIMATION (THEORY)
Course Description This course introduces fundamental 3D theories and principles of computer modeling and animation.
Course Goals: This unit aims to introduce students to the principles and basic techniques of 3D Modeling and Animation

COURSE ACTIVITIES AND SCHEDULE:
UNIT – 1 Modeling methods – Modeling with Primitives – Planning your Model – Deforming Lattices, Wire or Cluster.
UNIT – 2 Extrusion – Object duplication – Pivots and CV Surfaces – The Production Process – Complex Model Hierarchy.
UNIT – 3 Complexities over various Modeling Techniques – Purpose and Modeler Dependency - Hardware and Software Considerations.
UNIT – 4 Basic Animation – Animation Types – Key frame Animation – Understanding Animation workflow.
UNIT – 5 Animation Techniques – Non – Linear and Character Animation – Posing, Timing and Refining – Working with Poses.

VISUAL EFFECTS (THEORY)
Course Description This course will prepare the learners to design and execute compositing in Visual Effects using digital electronic media.
Course Goals: Aim of the Course is to develop the students in a core set of technical and creative skills related to digital filmmaking.

COURSE ACTIVITIES AND SCHEDULE:
UNIT – 1 Visual Effects- Description- Types- Particles – Analysis- Size- Sand Effects – Smoke Effects- Fire Effects – Cloud Effects – Snow Effects
UNIT-2 Fluid Effects-Colouring- designing Clouds Background – Designing Fog Effects – Explosion Effects– Fire Effects with flames - Space Effects and designs- Designing Thick Smoke
UNIT-3 Designing Paint Effects – Colouring paints- Designing Trees and green effects – Designing Weather and seasons –Effects on seasons- Designing Glass image – Designing Different glass reflection- Designing Glow Effects – Liquid Effects and Reflection design.
UNIT-4 Designing Special Effects – Designing effects of Hair and shape – Designing Fur Effects- Designing Clothes and effects
UNIT-5 Visual Effects Tool and advanced functions– Converting images from 2D to 3D Pictures - Creating 3D Effects- Differentiation 2D effects and 3D effects.
ADVANCED DIGITAL GRAPHICS (PRACTICAL)
Course Description This course introduce students to advanced digital imaging principles, techniques and practices in the Visual Communication environment in image creating.

Course Goals: Digital Graphics is designed to provide students with an understanding of photographic / vector imagery as it relates to traditional and digital environment.

COURSE ACTIVITIES AND SCHEDULE:
PRACTICAL – 1: Essential Photography: Film and Digital Getting started in professional photography - Film and digital cameras: the difference - Professional camera tips -Understanding exposure: aperture and depth of field - Looking after your camera - Camera accessories—do you need them? - How photographers use the Internet - Keeping a photography journal

PRACTICAL – 2: Portrait Photography, Light, Night and Exposure Spot metering and matrix metering - Light and how to use it: night photography - Controlling exposure; controlling aperture - Using flash and fixing ‗red eye‘ - Cropping your pictures - Digital colour correction - Portrait photography

PRACTICAL – 3: Still Life Photography Still Life Photography and composition - Food photography - Good uses for digital photography Researching still life

PRACTICAL – 4: Action and Travel Photojournalism, Action and Travel - Exploring photojournalism - How to do action photography - Photographing water sports - Travel photography - Photojournalism tips - Film and memory processing techniques

PRACTICAL – 5: Using Photoshop CS5 Using Photoshop CS5‘s Mini Bridge - The Essentials of Camera Raw - Camera Raw—Beyond the Basics - Attitude Adjustment - How to Resize and Crop Photos - Colour Correction Secrets - How to Create Stunning B&W Images - Creating HDR Images - Fixing Common Problems - Special Effects for Photographers - Sharpening Techniques - Step-by-Step Printing and Colour Management 30

ADVANCED 2D ANIMATION (PRACTICAL)
Course Description Student will study advanced timing and weight through a series of projects designed to demonstrate the principles of animation. Issues such as key framing, in-betweening and cycling will be addressed and reinforced.

Course Goals: This unit aims to introduce students to the principles and Advance techniques of 2D animation.
COURSE ACTIVITIES AND SCHEDULE:
PRACTICAL – 1: INTRODUCTION & image creation Introduction -. Review 12 principles of animation - Working with stage, timeline, and layers - Working with layers and layer folders - Using the drawing tools - Using object and merge drawing - Working with the colour panels - Grouping and breaking apart objects.

PRACTICAL – 2: Simple Animation Importing bitmap graphics - Importing vector graphics - Intro to graphic
symbols - Animation concepts - Creating and editing key frames - Frame-by-frame animation - Creating shape
tweens - Creating motion tweens.

PRACTICAL – 3: Animation & Concepts of Reusable Objects Using motion guides and masks - Creating shape tweens (shape hints) - Creating graphic symbols - Animating type - Movie clip symbols - Creating and using movie clip symbols - Organizing a movie clip timeline - Creating and using buttons - Using frame labels - Creating multiscene movies – Audio - Adding sound to frames and symbols - Playing and muting sounds - Apply twelve principles of animation to each project: squash and stretch, anticipation, appeal, staging, exaggeration, arcs, solid drawing, slow in/slow out, secondary action, follow through/overlapping action, straight ahead/pose to pose, timing and weight - Use text to create animated titles. Create objects and move them along a time line - Import images from other applications and animate them - Morph 2d objects along a motion path - Use colour pallets appropriate for the final output medium - Manage transitions between color pallets in 8 bit documents - Create looping animation sequences - Export single images and animated sequences from animation program to other applications - Combine two or more animations into one document - Work from a storyboard to create an animated sequence - Apply various masking effects to animated.

PRACTICAL – 4: Action scripting Using actions to control a timeline - Using frame labels - Creating button symbols - Creating animated buttons using movie clips – Movie Clip Controls – Browser / network.
PRACTICAL – 5: Advanced Animation Methods Creating movies playing within movies (movie clips and .swf) - Controlling multiple timelines (movies) through action scripting - Critique storyboards.
PRACTICAL – 6: Streamlining Files for Use on the Web, Publishing Files to the Internet & Preloaders Preloaders - Controlling sound with script - Exploring types of output - Work on final project in class - Importing video - Publishing demo (video) reels on web - Publishing and exporting files - Trouble shooting sites.

INTRODUCTION TO 3D SPACE LEVEL (PRACTICAL)
Course Description: This course will cover all related techniques needed to created 3D scenes including lighting, texturing and rendering. Course Goals: Students will be given an overview of modeling techniques including texturing, lighting, and basic animation techniques, and rendering rigid objects.

COURSE ACTIVITIES AND SCHEDULE:
PRACTICAL -1. Maya Modeling Introduction to the Maya Interface - Creating primitive objects - Moving Objects in the 3D Space - Maya View Tools - Layouts, Saved Layouts - Channel Box and Manipulators - Grouping and Parenting - Spline Modeling - About Nurbs (Non-uniform rational B-spline) - Creating Curve and Surfaces - Attaching and closing Surfaces -Duplicating curves - Lofting and revolving surfaces - Procedural Modeling - Create complex objects scenes using scripts as an alternative to GUI – based tools.

PRACTICAL-2. Maya Texturing and Rendering Overview Creating Uvs – Planar Mapping – Cylindrical Mapping - What is rendering - How Maya renders - Shader Networks - Shading Groups – Materials – Lights - Maya architecture - Nodes and Attributes - Hyper Graph - IPR (Interactive Photo realistic Rendering)

PRACTICAL-3. Lighting Type of lights – usage of each, techniques for each Light Linking - New linking to Objects (and sets) workflow - Reason for light linking – matching live footage lighting - Light attributes – What you‘re adjusting and why – Show manipulators - Light Fog - Intensity Curves – Shadows - Depth map – What, When and Why to use - Reuse / Share depth maps - Ray traced - What, When and why to use - Shadow Techniques (For realism and Optimization) - Adding hard or soft shadows to a scene - Shafts of Light – light fog - Trouble – shooting section for shadow problems.

PRACTICAL-4. OptiFX Techniques and Tips Occlusion – as applies to light glow - Auto – exposure – as applies to Shader Glow - Rendering Performance - Selective Ray tracing - Multithreaded tile – based batch renderer concepts – Renderer.

PRACTICAL-5 General Animation Powerful Key framing Tools – Key framing - First Cut, copy and paste of animated objects in the timeline - Animation play blast for rapid review of complex scenes - Path Animation - Animate an object along a curve or surface - Edit path or other animation parameters during playback - Set Driven Key - Establish Relationships where one action automatically drives another - Dope sheet - Rapid and intuitive global editing of key frame timing - Channel Box - Quickly edit an Object‘s attributes, one or more fields at a time - Graph Editor - Precise Controlling on animated parameter changes over time -Motion Blur - Generalized Constraints - Comprehensive assortment of constraints.

MEDIA MANAGEMENT (THEORY)
Course Description: This course will explore the management of electronic media within the new information environment.
Course Goals: The Students will develop an understanding about the strategic role of media.

COURSE ACTIVITIES AND SCHEDULE:
UNIT – 1: Matching brand perceptions to media perceptions - A study of the emerging media options for advertisers - Understanding the level of involvement in to TV programming and its relationship with advertising effectiveness
- Involvement and media planning - The effect of the advertising that is targeted towards kids, on parents buying behavior - Gender roles in youth media v/s reality - Gender differences in brand relationships - Promo planning for TV programs : an emerging science - Television viewing selection by individuals during prime time in a multi- channel universe - Measuring cinema audience - Intentional viewership in television : an analysis .
UNIT – 2: Can advertising agencies of today be the brand consultancies tomorrow? - Understanding ad clutter and identifying means to break it - Understanding cricket viewership and advertising trends - Advertising on internet: study analyze online media planning, existing trend, perceptions and belief - An attempt to predict the ratings of a movie in a television media plan - Future of Indian radio broadcasting viability of genre based stations: a study based on analysis of mature radio markets - Assessing the consumers.
UNIT – 3: Perception of and response to advertising clutter in TV - Qualitative factors affecting advertising effectiveness on radio - Understanding internet advertising activity and effectiveness - Strategies used in building media brands - Television scheduling strategies.
UNIT – 4: Nation and nationalism : an understanding through bollywood / Kolywood film songs - A study on promo pretesting - Understanding internet user behavior : a study of internet audience measurement and efficiency - Impact of sports / cricket on television broadcast industry in India - Microfinance and private commercial banks - Utilizing sports for corporate brand management : an exploration into corporate-sport associations beyond sponsorship.
UNIT – 5: Creativity in media planning evaluating the process and investigating the future - A comparison of non-TVC advertising across platforms - Search marketing and behavioral targeting : an exploratory study in the Indian context - Evaluating the process and efficiency of buzz marketing for launch of Indian television shows - A qualitative analysis of product placements in TV shows - Evaluating the feasibility of an Indian rock magazine - Branded entertainment : a departure from 30-second commercials.

MEDIA AESTHETICS (THEORY)
Course Description: This course gives an overview of ideas, movements, and technological/artistic practices which have guided new media aesthetics and art movements throughout the twentieth century. It is a questioning of art in/ and/of technology.
Course Goals: The course is mainly concerned with both the incorporation of advanced media technologies into traditional art forms (painting, sculpture, language, performance, movement) and the aesthetic experimentation inherent in all products of multimedia, net communications, hypertext, and virtual environments.
COURSE ACTIVITIES AND SCHEDULE:
UNIT - 1: What is aesthetics? – Art in Digital Environments - Describe and analyze the major ideas of the article argue using examples from own experience - Applied Media Aesthetics - Experimental Film and Video.

UNIT – 2: Introduction to light, colour - Lighting in painting - Lighting in photography - Lighting in film - Lighting in video - Colour in painting - Color in photography - Color in film - Color in video – Motion – Editing.

UNIT – 3: Web aesthetics - Web Aesthetics Discussion - Web design, web based - art, streaming audio/video, 3D animation, net activism, chat rooms, webcams etc. - Argue how and why the chosen artworks are relevant to the study of contemporary art in digital environments.

UNIT – 4: Sampling Sound Projects - Discussion about copyright legislation and digital sampling - Think of an artist or artist movement which in your opinion has been influential to digital aesthetics.

UNIT – 5: In Class presentations - Write a response paper about Digital Art and Copyright/censorship.
 
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